Microsoft will do justice to GPUs with the DirectX 12 feature!

Microsoft has released the latest version of DirectX Agility SDK and it brings new and exciting features in the world of game development. Agility SDK 1.613.0The most striking innovation of “Work Graphs” A sharp API called , which allows developers to use the full potential of dedicated GPUs.

Microsoft introduces new DirectX 12 SDK feature Work Graphs

Work Graphs is not just an upgraded version of an existing model, but a completely new approach that makes it possible to do operations with 3D graphics in games in a completely new way.

Microsoft will do justice to GPUs with the DirectX 12 feature!

This API enables a more efficient, flexible and creative development environment and gives software engineers the ability to instantly create and schedule GPU workloads without relying on the main CPU. Work Graphs, higher performance levels, low latencies and more for various game-related programming tasks. great scalability can provide.


DirectX 12 increases game performance with its new features!

DirectX 12 promises better gaming performance with two new features named GPU Upload Heaps and Non-Normalized sampling.

According to Microsoft, this technology is particularly old CPUIt can breathe new life into PC gaming systems, shifting the performance burden to GPUs that can be more easily replaced and upgraded.

Microsoft will do justice to GPUs with the DirectX 12 feature!

Agility SDK 1.613.0 also includes more efficient shading Shader providing programming environment Model 6.8 and improving the efficiency of modern GPUs’ controversial resizable BAR feature GPU Upload Heaps It also includes additional features such as.

Work Graphs support is also available on Nvidia (RTX 30, RTX 40) and AMD (RX 7000) GPUs. Do you think these innovations from Microsoft can improve the gaming experience, especially on older hardware systems? You can write your opinions in the comments section below.

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