In an action -packed scene, our hero runs among the explosions, bullets buzzing, everything happens at an incredible speed. Did you know that you see only 24 frames per second while watching this scene?
On the other hand, when you want to live the same excitement in a video game 200-300 Hz renewal speed Owners are preferred.
Alright, Why when films are withdrawn with 24 fps There are such high renewal rates in games?
24 FPS tradition of cinema
When we look at the history of cinema, the 24 FPS standard actually For technological and economic reasons We see it emerged. In the 1920s Silent Movies 16-18 FPS With the arrival of voice films, a higher square speed was needed.
The reason for this, sufficient data density for sound recording to provide. 24 FPS was accepted as a balance point that maintains sound quality and keeps film costs reasonable.
This standard over time The cinema industry It has become an indispensable part.
When it comes to action games, the situation is slightly different.
Players, especially Fast movements and instant reactions In the games where it is critical, they want the screen to be as fluent as possible, so they are right.
Monitors with high renovation rate of 200-300 Hz, in such games less delay and clearer image offers. Even milliseconds are important to hit an enemy or to escape an obstacle. For this reason, high FPS and renewal rate, performance and competitive advantage in the game world.
So, why isn’t there a need for such a high FPS in movies?
There are a few reasons for this. First, 24 FPS, a cinema history “Emotional bond” creates. The audience identifies this square speed with a cinematic experience.
Higher FPSs can make films closer to real life, but sometimes this “Series Effect” It can create a feeling called. So movies look like a video or documentary, which can disrupt cinematic spell.
In addition, the use of high FPSs in the film construction process, Production costs significantly increases. More frames, more storage space, more powerful computers, and longer rendering times.
At the same time, Special Effects and CGI Techniques such as (computer -aided images) become more complex in high FPS. This is another reason why filmmakers prefer to stay in 24 FPS.
However, high FPS film trials were also done.
Peter Jackson’s The “Hobbit” series was taken with 48 fps But this experience caused mixed reactions between the audience. Some said that the image is clearer and smoother, while others said that the film’s “realistic” appears to be cinematic.
This situation is exactly the high FPSs. that it is not fully adopted in the world of cinema shows.
As technology progresses, maybe high FPSs in the future films may become widespread, but 24 fps for nowcontinues to be an indispensable part of the magical world of cinema.
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