Monopoly Go hits $2B in revenue just 10 months after launch


Scopely announced that Monopoly Go has generated $2 billion in revenue just 10 months after launch and three months after hitting $1 billion.

The reimagined take on Hasbro’s iconic board game has garnered a massive player base, solidifying its place as a beloved, highly engaging title in the free-to-play market. It’s a big score not only for Scopely but its new owner Savvy Games Group, which bought Scopely in April for $4.9 billion in a deal that is starting to look like a bargain. (Brian Ward, CEO of Savvy, and Scopely leaders are expected to speak at GamesBeat Summit 2024 in Los Angeles on May 20-21).

Debuting 10 months ago, Monopoly Go has rapidly gained momentum, amassing a vibrant community of millions of players. That’s an extremely short window to hit $2 billion in revenue. It has been downloaded 150 million-plus times.

“It’s amazing to think that at this time last year, we were preparing for the worldwide launch of
Monopoly Go after a seven-year journey to develop the game,” said Scopely co-CEO Javier Ferreira, in a blog post. “Last month, we celebrated another major milestone in the Monopoly adventure by officially
passing $2 billion in lifetime revenue. That exciting moment came just ten months since launch and only three months after reaching $1 billion, which is astounding. The trajectory of this experience has been nothing short of extraordinary, and we have our talented team and passionate players to thank.”

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Javier Ferreira is co-CEO alongside Walter Driver at Scopely.

Bridging classic Monopoly gameplay with innovative features and new worlds to explore, the game has struck a chord with players worldwide. It captures the essence of the Monopoly experience while delivering a rich universe where millions engage daily in rewarding interactions with friends and competitors. The game constantly introduces fresh characters, events, and adventures, promising even more excitement on the horizon for its dedicated players.

Marking Scopely’s third game collaboration with Hasbro, Monopoly follows the successful launches of Yahtzee with Buddies and Scrabble Go. But this one took a long time, with development stretching across six years. Scopely has 2,300 employees, and that gives you a sense of scale of game development.

“Scopely has a knack for that style of casual game. They had good experience with our brands. We worked with them on Scrabble and Yahtzee with Buddies,” said Chris Cocks, CEO of Hasbro, in a recent interview with GamesBeat. “They took their time on Monopoly Go. I think they restarted that project at least two times, if not three times.”

Cocks added, “They spent a fair amount of resources on it. We leaned in with them to modify the deal to make sure they could support the game with marketing, because the KPIs in beta were pretty good. It’s been fabulous. They did $800 million in gross revenue in Q4 of last year. It’s the most successful mobile game release in U.S. history, and probably one of the top five globally.”

Getting engaged

Scopely made Monopoly Go under license from Hasbro.

Ferreira said the engagement of players has been, and continues to be, exceptional–while early retention beat expectations, the remarkable long-term stickiness of the experience has challenged what they thought was possible in casual games, with over eight million people playing every day of the week–representing more than 70% of 10 million-plus total daily players.

“This deep engagement is a true testament to our team of gamemakers and the ways they inspire play, every day. It has been incredible to see a game find an extremely invested, loyal audience that continues to significantly grow every day,” Ferreira said. “At Scopely, we have five culture tenets that drive our work: play to win; care deeply; ignite passion, earn loyalty; iterate to greatness; and embrace the adventure.”

He said the Monopoly Go journey represents those tenets well.

“As anyone in the games industry knows all too well, the road to success is never linear. There were moments during the seven-year development process to get to Monopoly Go where we questioned if we were on the right path, and to be perfectly honest, there were plenty of times when we were not,” he said. “In my twenty-plus years in the games industry, I’ve always found that having great people around you will both get you through tough moments and allow you to achieve incredible, and many times improbable, things together. There’s also a clear parallel to my experience, and many of the games our teams create: you get farther with a strong team to build, play, challenge, and teach you.”

Codenamed ‘Boardwalk,’ the game was a synchronous PVP that required a lot of skill to build wealth.

“While it was a good game and tested well, the team determined it did not serve the entire potential Monopoly audience. SVP and GM of the game, Massimo Maietti knew the power of this IP was vast, and ultimately felt that a midcore experience would leave behind millions of players,” Ferreira said. “We needed to take a bigger bet, not be afraid to subvert expectations, redefine what a modern Monopoly game could be, and still capture the essence of what makes the brand so beloved. It was risky but bold thinking, and that’s why we decided to pivot to building a completely new experience many years into the
journey, which was codenamed ‘Top Hat,’ and ultimately became Monopoly Go.”

Ferreira said that when creating ‘Top Hat,’ the team did not move forward with the development process until they loved the game’s core loop (which, for those that do not play, is “rolling around” the Monopoly board). Finding the right levels of wins and losses took months, if not years, to get just right. During that long journey, the team made very conscious decisions to not move to the next milestone–not because the core experience was not good, or even great, because many times it was–because they did not love it, he said.

“We have to love our games. Only then is there a chance that players will love them too,” Ferreira said.

A big team and big pivots

Monopoly Go

Over the course of its development, the Monopoly team evolved many times. The company started with a small group in Los Angeles and fast forward to just before launch in April 2023, Scopely had 150-plus game makers on the game from over a half dozen countries.

“Overall, we try to build game-making ecosystems that can support creative magic. To us, that means how
a group of people with their own dynamics work, win, lose, and dream together,” he said. “It’s not an easy feat to organize and operate such a globally distributed team, but this structure enabled us to infuse the gameplay with culturally relevant ideas that reflect how people around the world connect with Monopoly. We believe that this global lens is one of the reasons why the game has resonated with players around the world.”

Ferreira said you can’t underestimate the power of the “flow state” in gameplay. It may seem crazy, but the team worked on the dice mechanic in Monopoly Go for over a year. This was because the team fought so hard to make sure it didn’t disrupt a player’s “flow state” as the game progressed.

“Your flow is that magical feeling of being inthe zone without interruption. One thing we’ve heard time and time again is that the game offers a joyful escape from daily life as the outside world disappears around you,” he said. “It’s why our players, on average, log in more than three times a day, and why we are experiencing the best retention metrics that I’ve ever seen with any free-to-play mobile title in my career. Attention to detail goes a long way for keeping players engaged and coming back for more.
Localized marketing wins when you want to appeal to the world.”

Ferreira said it’s hard to launch a game in today’s landscape. As they were gearing up for the official
debut, they knew they were facing strong headwinds. Even with a title based on the most played board game in the world, they spent a lot of time debating how to break through to a truly global audience.

“Our marketing team was a fierce advocate for taking a hyperlocal approach, and in turn, much of our upfront marketing investment went to developing individualized creative that reflected the language and culture of every country where the game is available,” he said. “It also wasn’t just the creative the team focused on, they rebuilt our dashboards, re-organized our teams, and changed how we ran our analytics to ensure we were hyper-focused at the country level.”

It was the most extensive and most impactful go-to-market strategy to date.

Campaign payback in days or weeks (versus months or years) is possible if you create a game that is highly social and have one of the best marketing teams in the industry, he said.

The goal was always to optimize the marketing spend–meaning they were only investing the net profit into incremental marketing activities.

“We didn’t set out to create a blitz campaign, but as the game rapidly grew, so did our marketing efforts. For much of the title’s first six months, we were fully recouping our spend in a matter of weeks, something not often seen in games today,” he said. “Coupling our marketing efforts with Monopoly Go’s highly social and community-driven experience has a flywheel effect that has allowed us to build a very large audience.”

Players embark on a journey of wins and losses–and they want to share those wins and losses with others. Scopely created experiences–like the co-op mini games–that drive people to want to work together toward exciting goals and hence, bring others along for the ride.

“Today, we continue to see extraordinary return on a large marketing investment (which is still less than a quarter of lifetime revenue to date), achieving marketing recoup rates that are still below 120 days, almost a year after launch, and a level of profitability that is only seen in much more mature chart-topping games,” Ferreira said.

“In addition to what our Scopely team has learned on the journey, I would be remiss not to acknowledge a very important faction of our team: our players. This game wouldn’t exist without them. From the 150 million-plus people who have downloaded Monopoly Go. We’ve learned that social integration is so much more than just a ‘share’ button,” he said.

At Scopely, the team aim to always build highly social games that are anchored around community. In its infancy, Massimo always said that the purpose of the game was to capture the emotional “rollercoaster” of Monopoly–from the high of charging your dad rent and the low of getting bankrupted by a friend.

“Our players have shown us the power of providing meaningful, deep social experiences through games. Our players tell us about the joy they get from seeing the faces of their friends and family on their game boards, the rush from knocking down another player’s landmark, and the sinking feeling when another person lets them down during a partner event,” he said. “This desire for connection is why our audience has sent 450 million-plus friend requests and much of our growth is driven by peer-to-peer sharing. We
will always continue to create games that build vibrant communities around unending digital playgrounds.

The power of play

Monopoly Go is a hit mobile game from Scopely.

Ferreira said the power of play is resilient. (Fittingly, resilience and adaptation are the theme words of our GamesBeat Summit 2024 event coming on May 20-21 in Los Angeles).

While it can be easy to get swept up in disillusionment, Monopoly Go is a tangible reminder that there is much to celebrate and the games industry always finds the light, Ferreira said.

He also said there are many moments throughout a game development journey where rational thinking would be to stop–it may be taking too long, feels too difficult, there are too many problems, etc. Developing a new creative experience is incredibly challenging, and you have to be ready to go through a very demanding process that sometimes can feel like you are in a dark tunnel with no likely end, he said.

“What we have found at Scopely though, is when we follow the passion and core beliefs of our team, they have always found a resilience and creative drive that has allowed them to persevere and march forward,” he said.

And, they not only have found their way, but also amazing industry-defining successes–such as with Monopoly Go and many other Scopely titles, Ferreira said.

“The creative process requires magic, resilience, dead ends, and discovery, but if you are patient enough and passionate about going on that journey, the outcomes can be exceptional,” Ferreira said. “‘Play’ is a psychological need and will forever be a driving force in our culture. I believe nothing will stop the creativity, passion, commitment, and conviction of the incredible people who make games for the world. I’m honored to work with so many of them.”

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