The first tests of the Auto Super Resolution feature, which was first announced by Microsoft in recent months and is expected to be an alternative to the DLSS and FSR technologies of giant companies such as Nvidia and AMD, have emerged. According to the information received, it seems that Microsoft has a long way to go.
Microsoft is far behind with Auto SR for now…
The first tests of Auto SR, which Microsoft announced in recent months and currently requires a Qualcomm Snapdragon X processor with integrated GPU to run, have arrived.
‘Upscale’ technology, which is powered by Copilot Plus and provides artificial intelligence-supported processing, currently supports limited hardware and games. According to the tests conducted by Digital Foundry with Microsoft Surface Laptop 7 and many different games, this technology is not yet at a level to compete with significant ‘upscale’ technologies, including DLSS.
In the investigations carried out, Auto SR The first notable problem of the feature is that it has difficulty rendering text-based images in high resolution. This means that you encounter various problems even when you are in the main menu of a game…
However, although the technology itself provides remarkable results, there are also examples such as Cyberpunk 2077, where you have to play games at almost 10 FPS due to the integrated GPU requirement.
In summary, we should not expect a miracle from Auto SR for now. Although the technology seems promising, it is currently not at a level that can compete with any significant rivals in the market.
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